In a marathon session last night, my friend and comrade Mark Shoemaker did me a solid by whipping up some badass audio that I’m working on hooking up in a way that will do it justice. Â Â He even got me music for my fledgling title screen.
I got the boss wandering around properly, and am finally using sound to build his presence when he is near.  Sound hookup is ongoing, but it’s already quite a difference.  I also got the maps populating a bit better to boot.
The home stretch is here, so I’ve got to do the boss attacks and give the player the ability to turn crystals into bombs…  oh, and a win state would be nice.  Wish me luck!