I should own up to not finishing my 7-Day Roguelike challenge this year… Â it was tough to admit defeat after two fairly successful years in a row. Â I had started up the Jam with plans to take last year’s 7DRL code and work in a campaign and convoy mechanics, as a way to prove out some things that I’d been considering for Auto Fire. Â However, I found it nothing but discouraging to work on such old decrepit code, trying to make something for a game that was so much farther along.
In the end it just made me want to push towards realizing those ideas in the current codebase of Auto Fire instead. Â Sooooo… Â I’d been working on tying up loose ends and prepping the driving feel and visuals of Auto Fire. Â Take a quick look:
Next up are my plans for improving the inventory and rounding out the campaign into a compelling loop. Â It should provide some much-needed depth, which will make me more happy to share my work more widely once it’s in. Â Wish me luck!