A really quick update today. The update that applies a new turn system with more reinforced simulation updates is now live. To reinforce this system, I was pretty aggressive:
I pushed the turn thing pretty hard. Some changes include:
- An action counter in the lower left that tells you how many actions you’ve got and used.
- I finally got the hang of Amplify shaders and used them to project vehicle silhouettes in front of the player’s car replace the player’s arrow-based speed indicators at its rear. These silhouettes help indicate how far you’ll move that turn.
- Weapons and equipment now recharge on the turn boundaries. It doesn’t mean cooldowns are exactly X turns (yet) but I round the recharge so it always arrives on the turn.
- Since the turn is more important, I play a low-volume snare drumbeat on the turn. That might be too damn much… I like it because it drives home the concept, but it’s a bit noisy. We’ll see about this one.
Check out the new build on Itch as always!